Marshal Zahir

RECYCLEMotor Overload
When Recycling a Supplies resource [S], an allied Armored Unit gains +2/+0 and the Pioneer keyword until end of turn
Every card of the Great War, grouped by nation and support color.

Mass offensive and line breaking
24 cards

RECYCLEMotor Overload
When Recycling a Supplies resource [S], an allied Armored Unit gains +2/+0 and the Pioneer keyword until end of turn
LV 1Troop
Troop
Bayonet Charge
Can attack the turn it enters the field
Troop
Troop
Bayonet Charge
Can attack the turn it enters the field
Artillery
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Troop
Bayonet Charge
Can attack the turn it enters the field
LV 4Troop · Officer
Bayonet Charge
Can attack the turn it enters the field
Armored
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Troop
Bayonet Charge
Can attack the turn it enters the field
Ganking
Can move to an adjacent column and take part in combat the same turn
Troop · Officer
Bayonet Charge
Can attack the turn it enters the field
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Armored · Elite
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Bayonet Charge
Can attack the turn it enters the field
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Bayonet Charge
Can attack the turn it enters the field
Target allied Unit gains +3/+0 until end of turn.
Destroy target enemy Unit with Defense 2 or less.
All allied Units gain +1/+0 and Bayonet Charge until end of turn.
Destroy target enemy Unit in the Vanguard.
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.

Aerial mobility and precision strikes
24 cards

RECYCLEEvasive Maneuvers
By recycling, move a Unit without Personnel [P] cost
LV 1Aircraft
Troop
Aerial Recon
When mobilized, look at the top 3 cards of your Convoy and put them back in any order
Aircraft
Light
Can change line at no cost
Aircraft
Swift
Attacks without exhausting
Aircraft
Long Range
Attacks ignore defending ground Units
Aircraft
Swift
Attacks without exhausting
LV 4Aircraft · Officer
Swift
Attacks without exhausting
Long Range
Attacks ignore defending ground Units
Aircraft · Armored
Long Range
Attacks ignore defending ground Units
Aircraft
Swift
Attacks without exhausting
Aircraft · Elite · Officer
Long Range
Attacks ignore defending ground Units
Light
Can change line at no cost
Aircraft · Armored
Light
Can change line at no cost
Long Range
Attacks ignore defending ground Units
Aerial Recon
When mobilized, look at the top 3 cards of your Convoy and put them back in any order
Light
Can change line at no cost
Long Range
Attacks ignore defending ground Units
Aerial Recon
When mobilized, look at the top 3 cards of your Convoy and put them back in any order
Move up to two allied Units to adjacent columns at no cost.
Return target allied Unit to the top of your deck.
Allied Units gain Light and Swift until end of turn.
Destroy an enemy Unit in the Rear Guard
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.

Static defense and fortification
24 cards

RECYCLEForced March
When Recycling a Personnel resource [P], move a Unit to an adjacent column without cost
LV 1Troop
Troop
Entrench
Must be attacked before the Sovereign can be targeted directly
Troop
Troop
Entrench
Must be attacked before the Sovereign can be targeted directly
Armored
Reactive Armor
Doubles its Defense while defending
Troop
Entrench
Must be attacked before the Sovereign can be targeted directly
LV 4Troop · Officer
Entrench
Must be attacked before the Sovereign can be targeted directly
Reactive Armor
Doubles its Defense while defending
Armored
Entrench
Must be attacked before the Sovereign can be targeted directly
Troop
Reactive Armor
Doubles its Defense while defending
Armored
Entrench
Must be attacked before the Sovereign can be targeted directly
Reactive Armor
Doubles its Defense while defending
Troop · Elite · Officer
Reactive Armor
Doubles its Defense while defending
Entrench
Must be attacked before the Sovereign can be targeted directly
Reactive Armor
Doubles its Defense while defending
Entrench
Must be attacked before the Sovereign can be targeted directly
Reactive Armor
Doubles its Defense while defending
Target allied Unit gains +0/+3 until end of turn.
Burst
When revealed from the Defense Stack, its effect activates for free
Target allied Unit gains Entrench until end of turn.
Destroy target attacking enemy Unit.
Burst
When revealed from the Defense Stack, its effect activates for free
Destroy all enemy Units that attacked this turn.
Burst
When revealed from the Defense Stack, its effect activates for free
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.

Logistical superiority and elite units
24 cards

RECYCLEForced March
When Recycling a Personnel resource [P], move a Unit to an adjacent column without cost
LV 1Troop
Troop
Salvage
When destroyed, put a card from your discard pile at the bottom of your Convoy
Troop
Troop
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Troop
Troop
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
LV 4Troop · Officer
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Rallying Cry
When mobilized, allied Units gain +1/+0 until end of turn
Armored
Armored
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Covering Fire
Its Support Barrage costs no [S]
Troop
Fortified Line
Allied Units in adjacent columns gain +0/+1
Armored · Elite
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Salvage
When destroyed, put a card from your discard pile at the bottom of your Convoy
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Fortified Line
Allied Units in adjacent columns gain +0/+1
Circular Logistics
At the start of your turn, put a card from your discard pile at the bottom of your Convoy
Exhaust target enemy Unit. It does not unexhaust during its controller's next turn.
Put up to two cards from your discard pile at the bottom of your Convoy.
Put up to four cards from your discard pile at the bottom of your Convoy.
Exhaust all enemy Units in the Vanguard.
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.

Elite finishers
22 cards
LV 5Troop · Elite · Officer
Troop
Bayonet Charge
Can attack the turn it enters the field
Troop
Entrench
Must be attacked before the Sovereign can be targeted directly
Troop
Swift
Attacks without exhausting
Armored · Elite
Reactive Armor
Doubles its Defense while defending
Artillery · Elite
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Troop
Ganking
Can move to an adjacent column and take part in combat the same turn
Officer · Elite
Rallying Cry
When mobilized, allied Units gain +1/+0 until end of turn
Quartermaster
Elite Units you control cost 1 less [S] in Maintenance
Aircraft · Elite
Long Range
Attacks ignore defending ground Units
Armored · Elite
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Entrench
Must be attacked before the Sovereign can be targeted directly
Troop
Reactive Armor
Doubles its Defense while defending
Artillery · Elite
Long Range
Attacks ignore defending ground Units
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Armor Piercing
Excess damage after destroying a defender hits the enemy Defense Stack
Reactive Armor
Doubles its Defense while defending
Fortified Line
Allied Units in adjacent columns gain +0/+1
Destroy target enemy Unit.
Destroy all enemy Units in the Vanguard.
Mobilize target Unit of Level 3 or less from your discard pile at no cost.
Burst
When revealed from the Defense Stack, its effect activates for free
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.

The gears of every deck
22 cards
LV 2Armored
Accelerated Logistics
By Exhaust recycle a resource to the top of the Supply Convoy
Worker
Worker
Worker
Salvage
When destroyed, put a card from your discard pile at the bottom of your Convoy
Militia
Worker
Entrench
Must be attacked before the Sovereign can be targeted directly
Worker
Accelerated Logistics
By Exhaust recycle a resource to the top of the Supply Convoy
Officer
Quartermaster
Elite Units you control cost 1 less [S] in Maintenance
Armored
Covering Fire
Its Support Barrage costs no [S]
Militia
Sharpshooter
The equipped Unit can attack an enemy Unit in the Rear Guard, ignoring the Vanguard
Salvage
When destroyed, put a card from your discard pile at the bottom of your Convoy
Light
Can change line at no cost
Covering Fire
Its Support Barrage costs no [S]
Put a card from your discard pile at the bottom of your Convoy.
Channel an additional card from your Convoy.
Destroy target Equipment installed on an enemy Unit.
Recycle up to two resources from your Resource Area to the top of your Convoy.
[P] 1Provides 1 [P] Personnel.
[P] 2Provides 2 [P] Personnel.
[S] 1Provides 1 [S] Supplies.
[S] 2Provides 2 [S] Supplies.