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Card Gallery

Every card of the Great War, grouped by nation and support color.

Nations

Steel Sultanate

Mass offensive and line breaking

24 cards

Sovereigns

  • Marshal Zahir

    RECYCLEMotor Overload

    When Recycling a Supplies resource [S], an allied Armored Unit gains +2/+0 and the Pioneer keyword until end of turn

    ST01-001SOVEREIGN

Units

  • Foundry Conscript

    [P] 1
    LV 1

    Troop

    ST01-0022/1UNIT
  • Bayonet Sapper

    [P] 1
    LV 1

    Troop

    Bayonet Charge

    Can attack the turn it enters the field

    ST01-0031/1UNIT
  • Boiler Guard

    [S] 1
    LV 2

    Troop

    ST01-0043/2UNIT
  • Assault Trooper

    [P] 1
    LV 2

    Troop

    Bayonet Charge

    Can attack the turn it enters the field

    ST01-0052/2UNIT
  • Steam Cannoneer

    [P] 1[S] 1
    LV 3

    Artillery

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    ST01-0063/3UNIT
  • Furnace Vanguard

    [P] 1[S] 1
    LV 3

    Troop

    Bayonet Charge

    Can attack the turn it enters the field

    ST01-0074/2UNIT
  • Janissary Colonel

    [P] 2[S] 1
    LV 4

    Troop · Officer

    Bayonet Charge

    Can attack the turn it enters the field

    ST01-0124/3UNIT
  • Siege Locomotive

    [P] 1[S] 2
    LV 4

    Armored

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    ST01-0135/2UNIT
  • Cinder Cavalry

    [P] 1[S] 2
    LV 4

    Troop

    Bayonet Charge

    Can attack the turn it enters the field

    Ganking

    Can move to an adjacent column and take part in combat the same turn

    ST01-0144/2UNIT
  • Pasha's Firebrand

    [P] 2[S] 1
    LV 4

    Troop · Officer

    Bayonet Charge

    Can attack the turn it enters the field

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    VW01-0384/3UNIT
  • Iron Sultan Locomotive

    [P] 1[S] 1
    LV 5

    Armored · Elite

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    VW01-0396/4UNIT

Equipment

  • Bayonet Fitting

    [S] 1
    LV 1

    Bayonet Charge

    Can attack the turn it enters the field

    ST01-008+1/0EQUIPMENT
  • Piercing Rounds

    [S] 1
    LV 2

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    ST01-009+1/0EQUIPMENT
  • Great Furnace Cannon

    [S] 2
    LV 3

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    ST01-015+2/0EQUIPMENT
  • Rocket Pod

    [S] 2
    LV 3

    Bayonet Charge

    Can attack the turn it enters the field

    VW01-040+1/+1EQUIPMENT

Orders

  • Furnace Overload

    [S] 1
    LV 2

    Target allied Unit gains +3/+0 until end of turn.

    ST01-010ORDER
  • Breach Barrage

    [S] 1
    LV 2

    Destroy target enemy Unit with Defense 2 or less.

    ST01-011ORDER
  • Total Offensive

    [P] 1[S] 1
    LV 3

    All allied Units gain +1/+0 and Bayonet Charge until end of turn.

    ST01-016ORDER
  • Scorched Earth

    [P] 1[S] 2
    LV 4

    Destroy target enemy Unit in the Vanguard.

    VW01-041ORDER

Resources

  • Foundry Recruits

    [P] 1

    Provides 1 [P] Personnel.

    P-001RESOURCE
  • Janissary Levy

    [P] 2

    Provides 2 [P] Personnel.

    P-002RESOURCE
  • Coal Hopper

    [S] 1

    Provides 1 [S] Supplies.

    S-001RESOURCE
  • Boiler Fuel Train

    [S] 2

    Provides 2 [S] Supplies.

    S-002RESOURCE

Sky Federation

Aerial mobility and precision strikes

24 cards

Sovereigns

  • Minister Olivia

    RECYCLEEvasive Maneuvers

    By recycling, move a Unit without Personnel [P] cost

    ST02-001SOVEREIGN

Units

  • Cadet Flyer

    [P] 1
    LV 1

    Aircraft

    ST02-0021/2UNIT
  • Signal Observer

    [P] 1
    LV 1

    Troop

    Aerial Recon

    When mobilized, look at the top 3 cards of your Convoy and put them back in any order

    ST02-0031/1UNIT
  • Biplane Scout

    [S] 1
    LV 2

    Aircraft

    Light

    Can change line at no cost

    ST02-0042/2UNIT
  • Courier Pilot

    [S] 1
    LV 2

    Aircraft

    Swift

    Attacks without exhausting

    ST02-0052/2UNIT
  • Observation Balloon

    [P] 1[S] 1
    LV 3

    Aircraft

    Long Range

    Attacks ignore defending ground Units

    ST02-0062/4UNIT
  • Sky Lancer

    [P] 1[S] 1
    LV 3

    Aircraft

    Swift

    Attacks without exhausting

    ST02-0074/2UNIT
  • Squadron Commander

    [P] 2[S] 1
    LV 4

    Aircraft · Officer

    Swift

    Attacks without exhausting

    Long Range

    Attacks ignore defending ground Units

    ST02-0124/3UNIT
  • Zeppelin Dreadnought

    [P] 1[S] 2
    LV 4

    Aircraft · Armored

    Long Range

    Attacks ignore defending ground Units

    ST02-0133/5UNIT
  • Thunderbolt Ace

    [P] 2[S] 1
    LV 4

    Aircraft

    Swift

    Attacks without exhausting

    ST02-0145/3UNIT
  • Sky Admiral

    [P] 1[S] 1
    LV 5

    Aircraft · Elite · Officer

    Long Range

    Attacks ignore defending ground Units

    Light

    Can change line at no cost

    VW01-0425/4UNIT
  • Cloud Carrier

    [P] 1[S] 2
    LV 4

    Aircraft · Armored

    Light

    Can change line at no cost

    Long Range

    Attacks ignore defending ground Units

    VW01-0433/4UNIT

Equipment

  • Aerial Camera

    [S] 1
    LV 1

    Aerial Recon

    When mobilized, look at the top 3 cards of your Convoy and put them back in any order

    ST02-0080/+1EQUIPMENT
  • Winged Harness

    [S] 1
    LV 2

    Light

    Can change line at no cost

    ST02-0090/+1EQUIPMENT
  • Ranging Optics

    [S] 2
    LV 3

    Long Range

    Attacks ignore defending ground Units

    ST02-015+1/+1EQUIPMENT
  • Aerodrome Radar

    [S] 2
    LV 3

    Aerial Recon

    When mobilized, look at the top 3 cards of your Convoy and put them back in any order

    VW01-044+1/+1EQUIPMENT

Orders

  • Wind Shear

    [S] 1
    LV 2

    Move up to two allied Units to adjacent columns at no cost.

    ST02-010ORDER
  • Cloud Cover

    [S] 1
    LV 1

    Return target allied Unit to the top of your deck.

    ST02-011ORDER
  • Sky Dominance

    [P] 1[S] 1
    LV 3

    Allied Units gain Light and Swift until end of turn.

    ST02-016ORDER
  • Bomber

    [S] 2
    LV 3

    Destroy an enemy Unit in the Rear Guard

    VW01-020ORDER

Resources

  • Cadet Aviators

    [P] 1

    Provides 1 [P] Personnel.

    P-003RESOURCE
  • Flying Corps Reserve

    [P] 2

    Provides 2 [P] Personnel.

    P-004RESOURCE
  • Aviation Fuel Drums

    [S] 1

    Provides 1 [S] Supplies.

    S-003RESOURCE
  • Airship Tender

    [S] 2

    Provides 2 [S] Supplies.

    S-004RESOURCE

Sacred Order

Static defense and fortification

24 cards

Sovereigns

  • General Viktor

    RECYCLEForced March

    When Recycling a Personnel resource [P], move a Unit to an adjacent column without cost

    ST03-001SOVEREIGN

Units

  • Temple Militia

    [P] 1
    LV 1

    Troop

    ST03-0021/2UNIT
  • Pilgrim Guard

    [P] 1
    LV 1

    Troop

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-0031/1UNIT
  • Chapel Sentinel

    [S] 1
    LV 2

    Troop

    ST03-0041/4UNIT
  • Bell Warden

    [P] 1
    LV 2

    Troop

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-0052/2UNIT
  • Holy Bulwark

    [P] 1[S] 1
    LV 3

    Armored

    Reactive Armor

    Doubles its Defense while defending

    ST03-0062/4UNIT
  • Choir Marksman

    [P] 1[S] 1
    LV 3

    Troop

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-0073/3UNIT
  • Canon Commander

    [P] 2[S] 1
    LV 4

    Troop · Officer

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    Reactive Armor

    Doubles its Defense while defending

    ST03-0123/4UNIT
  • Processional Tank

    [P] 1[S] 2
    LV 4

    Armored

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-0133/5UNIT
  • Order Paladin

    [P] 2[S] 1
    LV 4

    Troop

    Reactive Armor

    Doubles its Defense while defending

    ST03-0144/4UNIT
  • Cathedral Guardian

    [P] 1[S] 2
    LV 4

    Armored

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    Reactive Armor

    Doubles its Defense while defending

    VW01-0453/4UNIT
  • Saint Aurelia, Paladin

    [P] 1[S] 1
    LV 5

    Troop · Elite · Officer

    Reactive Armor

    Doubles its Defense while defending

    VW01-0464/5UNIT

Equipment

  • Blessed Shield

    [S] 1
    LV 1

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-0080/+1EQUIPMENT
  • Consecrated Plate

    [S] 1
    LV 2

    Reactive Armor

    Doubles its Defense while defending

    ST03-0090/+1EQUIPMENT
  • Reliquary Banner

    [S] 2
    LV 3

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    ST03-015+1/+1EQUIPMENT
  • Bastion Seal

    [S] 2
    LV 3

    Reactive Armor

    Doubles its Defense while defending

    VW01-047+1/+1EQUIPMENT

Orders

  • Sacred Ward

    [S] 1
    LV 2

    Target allied Unit gains +0/+3 until end of turn.

    Burst

    When revealed from the Defense Stack, its effect activates for free

    ST03-010ORDER
  • Hymn of Protection

    [S] 1
    LV 1

    Target allied Unit gains Entrench until end of turn.

    ST03-011ORDER
  • Divine Judgment

    [P] 1[S] 1
    LV 3

    Destroy target attacking enemy Unit.

    Burst

    When revealed from the Defense Stack, its effect activates for free

    ST03-016ORDER
  • Holy Retribution

    [P] 2[S] 1
    LV 4

    Destroy all enemy Units that attacked this turn.

    Burst

    When revealed from the Defense Stack, its effect activates for free

    VW01-048ORDER

Resources

  • Pilgrim Volunteers

    [P] 1

    Provides 1 [P] Personnel.

    P-005RESOURCE
  • Holy Order Levy

    [P] 2

    Provides 2 [P] Personnel.

    P-006RESOURCE
  • Chapel Granary

    [S] 1

    Provides 1 [S] Supplies.

    S-005RESOURCE
  • Sacred Convoy Wagons

    [S] 2

    Provides 2 [S] Supplies.

    S-006RESOURCE

Monsoon Dominion

Logistical superiority and elite units

24 cards

Sovereigns

  • Senaapati Endra

    RECYCLEForced March

    When Recycling a Personnel resource [P], move a Unit to an adjacent column without cost

    ST04-001SOVEREIGN

Units

  • Paddy Levy

    [P] 1
    LV 1

    Troop

    ST04-0021/2UNIT
  • River Porter

    [P] 1
    LV 1

    Troop

    Salvage

    When destroyed, put a card from your discard pile at the bottom of your Convoy

    ST04-0031/1UNIT
  • Monsoon Sentinel

    [S] 1
    LV 2

    Troop

    ST04-0042/3UNIT
  • Delta Boatman

    [S] 1
    LV 2

    Troop

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    ST04-0052/2UNIT
  • War Elephant

    [P] 1[S] 1
    LV 3

    Troop

    ST04-0063/4UNIT
  • Paddy Engineer

    [P] 1[S] 1
    LV 3

    Troop

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    ST04-0072/4UNIT
  • Rajah Commander

    [P] 2[S] 1
    LV 4

    Troop · Officer

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    Rallying Cry

    When mobilized, allied Units gain +1/+0 until end of turn

    ST04-0123/4UNIT
  • Ironwood Behemoth

    [P] 1[S] 2
    LV 4

    Armored

    ST04-0134/5UNIT
  • Delta Gunboat

    [P] 1[S] 2
    LV 4

    Armored

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    Covering Fire

    Its Support Barrage costs no [S]

    ST04-0143/4UNIT
  • Raja's Elephant Guard

    [P] 2[S] 1
    LV 4

    Troop

    Fortified Line

    Allied Units in adjacent columns gain +0/+1

    VW01-0494/4UNIT
  • Monsoon Titan

    [P] 1[S] 1
    LV 5

    Armored · Elite

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    VW01-0504/5UNIT

Equipment

  • Bamboo Barricade

    [S] 1
    LV 1

    Salvage

    When destroyed, put a card from your discard pile at the bottom of your Convoy

    ST04-0080/+1EQUIPMENT
  • Monsoon Cloak

    [S] 1
    LV 2

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    ST04-0090/+2EQUIPMENT
  • Elephant Howdah

    [S] 2
    LV 3

    Fortified Line

    Allied Units in adjacent columns gain +0/+1

    ST04-015+1/+1EQUIPMENT
  • River Talisman

    [S] 2
    LV 3

    Circular Logistics

    At the start of your turn, put a card from your discard pile at the bottom of your Convoy

    VW01-0510/+2EQUIPMENT

Orders

  • Flood the Fields

    [S] 1
    LV 2

    Exhaust target enemy Unit. It does not unexhaust during its controller's next turn.

    ST04-010ORDER
  • Harvest Season

    [S] 1
    LV 1

    Put up to two cards from your discard pile at the bottom of your Convoy.

    ST04-011ORDER
  • Tidal Reserves

    [P] 1[S] 1
    LV 3

    Put up to four cards from your discard pile at the bottom of your Convoy.

    ST04-016ORDER
  • Great Flood

    [P] 1[S] 2
    LV 4

    Exhaust all enemy Units in the Vanguard.

    VW01-052ORDER

Resources

  • Village Volunteers

    [P] 1

    Provides 1 [P] Personnel.

    P-007RESOURCE
  • Rice-Valley Levy

    [P] 2

    Provides 2 [P] Personnel.

    P-008RESOURCE
  • Rice Barges

    [S] 1

    Provides 1 [S] Supplies.

    S-007RESOURCE
  • Monsoon Supply Train

    [S] 2

    Provides 2 [S] Supplies.

    S-008RESOURCE

Support colors

Royal Guard

Elite finishers

22 cards

Units

  • Royal Guard Captain

    [P] 1[S] 1
    LV 5

    Troop · Elite · Officer

    VW01-0014/4UNIT
  • Royal Grenadier

    [P] 2[S] 1
    LV 4

    Troop

    Bayonet Charge

    Can attack the turn it enters the field

    VW01-0024/4UNIT
  • Palace Sentinel

    [P] 1[S] 2
    LV 4

    Troop

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    VW01-0033/5UNIT
  • Crown Cuirassier

    [P] 2[S] 1
    LV 4

    Troop

    Swift

    Attacks without exhausting

    VW01-0045/3UNIT
  • Gilded Armored Car

    [P] 1[S] 1
    LV 5

    Armored · Elite

    Reactive Armor

    Doubles its Defense while defending

    VW01-0055/5UNIT
  • Imperial Howitzer

    [P] 1[S] 1
    LV 5

    Artillery · Elite

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    VW01-0066/3UNIT
  • Brass Dragoon

    [P] 2[S] 1
    LV 4

    Troop

    Ganking

    Can move to an adjacent column and take part in combat the same turn

    VW01-0074/4UNIT
  • Regent's Marshal

    [P] 2[S] 1
    LV 6

    Officer · Elite

    Rallying Cry

    When mobilized, allied Units gain +1/+0 until end of turn

    Quartermaster

    Elite Units you control cost 1 less [S] in Maintenance

    VW01-0086/5UNIT
  • Royal Aeronaut

    [P] 1[S] 1
    LV 5

    Aircraft · Elite

    Long Range

    Attacks ignore defending ground Units

    VW01-0095/4UNIT
  • Sovereign's Ironclad

    [P] 1[S] 2
    LV 6

    Armored · Elite

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    VW01-0116/5UNIT
  • Palace Veteran

    [P] 2[S] 1
    LV 4

    Troop

    Reactive Armor

    Doubles its Defense while defending

    VW01-0123/5UNIT
  • Crown Artillery Battery

    [P] 1[S] 2
    LV 6

    Artillery · Elite

    Long Range

    Attacks ignore defending ground Units

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    VW01-0136/5UNIT

Equipment

  • Gilded Rifle

    [S] 3
    LV 4

    Armor Piercing

    Excess damage after destroying a defender hits the enemy Defense Stack

    VW01-014+2/+1EQUIPMENT
  • Royal Plate

    [P] 1[S] 2
    LV 4

    Reactive Armor

    Doubles its Defense while defending

    VW01-016+1/+2EQUIPMENT
  • Crown Banner

    [P] 2[S] 1
    LV 4

    Fortified Line

    Allied Units in adjacent columns gain +0/+1

    VW01-017+1/+2EQUIPMENT

Orders

  • Royal Decree

    [P] 2[S] 1
    LV 4

    Destroy target enemy Unit.

    VW01-018ORDER
  • Crown's Wrath

    [P] 1[S] 1
    LV 5

    Destroy all enemy Units in the Vanguard.

    VW01-019ORDER
  • Sovereign's Reprieve

    [P] 1[S] 2
    LV 4

    Mobilize target Unit of Level 3 or less from your discard pile at no cost.

    Burst

    When revealed from the Defense Stack, its effect activates for free

    VW01-021ORDER

Resources

  • Palace Retinue

    [P] 1

    Provides 1 [P] Personnel.

    P-009RESOURCE
  • Royal Household Guard

    [P] 2

    Provides 2 [P] Personnel.

    P-010RESOURCE
  • Royal Treasury Wagon

    [S] 1

    Provides 1 [S] Supplies.

    S-009RESOURCE
  • Crown Fuel Cache

    [S] 2

    Provides 2 [S] Supplies.

    S-010RESOURCE

Neutral Workforce

The gears of every deck

22 cards

Units

  • Diesel Cargo Mule

    [S] 1
    LV 2

    Armored

    Accelerated Logistics

    By Exhaust recycle a resource to the top of the Supply Convoy

    VW01-0101/3UNIT
  • Conscript Worker

    [P] 1
    LV 1

    Worker

    VW01-0221/2UNIT
  • Factory Hand

    [P] 1
    LV 1

    Worker

    VW01-0232/1UNIT
  • Railway Laborer

    [S] 1
    LV 1

    Worker

    Salvage

    When destroyed, put a card from your discard pile at the bottom of your Convoy

    VW01-0241/1UNIT
  • Militia Rifleman

    [S] 1
    LV 2

    Militia

    VW01-0253/2UNIT
  • Trench Digger

    [S] 1
    LV 2

    Worker

    Entrench

    Must be attacked before the Sovereign can be targeted directly

    VW01-0262/2UNIT
  • Supply Wagon Driver

    [S] 1
    LV 2

    Worker

    Accelerated Logistics

    By Exhaust recycle a resource to the top of the Supply Convoy

    VW01-0272/2UNIT
  • Dockyard Foreman

    [P] 1[S] 1
    LV 3

    Officer

    Quartermaster

    Elite Units you control cost 1 less [S] in Maintenance

    VW01-0282/4UNIT
  • Armored Tractor

    [P] 1[S] 1
    LV 3

    Armored

    Covering Fire

    Its Support Barrage costs no [S]

    VW01-0293/3UNIT
  • Street Militia Squad

    [P] 1[S] 1
    LV 3

    Militia

    VW01-0304/3UNIT

Equipment

  • Precision Rifle

    [S] 1
    LV 2

    Sharpshooter

    The equipped Unit can attack an enemy Unit in the Rear Guard, ignoring the Vanguard

    VW01-015+1/0EQUIPMENT
  • Steel Helmet

    [S] 1
    LV 1

    Salvage

    When destroyed, put a card from your discard pile at the bottom of your Convoy

    VW01-0310/+1EQUIPMENT
  • Spare Engine

    [S] 1
    LV 2

    Light

    Can change line at no cost

    VW01-032+1/0EQUIPMENT
  • Field Telephone

    [S] 2
    LV 3

    Covering Fire

    Its Support Barrage costs no [S]

    VW01-033+1/+1EQUIPMENT

Orders

  • Emergency Rations

    [S] 1
    LV 1

    Put a card from your discard pile at the bottom of your Convoy.

    VW01-034ORDER
  • Forced Labor

    [S] 1
    LV 2

    Channel an additional card from your Convoy.

    VW01-035ORDER
  • Sabotage

    [S] 1
    LV 2

    Destroy target Equipment installed on an enemy Unit.

    VW01-036ORDER
  • Black Market

    [P] 1[S] 1
    LV 3

    Recycle up to two resources from your Resource Area to the top of your Convoy.

    VW01-037ORDER

Resources

  • Day Laborers

    [P] 1

    Provides 1 [P] Personnel.

    P-011RESOURCE
  • Union Work Gang

    [P] 2

    Provides 2 [P] Personnel.

    P-012RESOURCE
  • Scrap Pile

    [S] 1

    Provides 1 [S] Supplies.

    S-011RESOURCE
  • Depot Freight Train

    [S] 2

    Provides 2 [S] Supplies.