1Tactics on a 4×5 grid
Vanguard, rear guard, flanks and support fire decide every clash.

Trading Card Game in development with Dieselpunk theme
The Great War never ended. Command your army, keep the convoy rolling and break the last three lines of your enemy Sovereign's defense.
1Vanguard, rear guard, flanks and support fire decide every clash.
2Each turn the convoy delivers [P] Personnel and [S] Supplies. Run dry and you burn out.
3Your Sovereign hides behind three cards. Without them, the next hit decides the war.
From supply to combat: the rhythm of every round.
Ready your cards, supply 2 resources from the convoy and pay upkeep for elite units.
Deploy units, play your Field Condition, install equipment and move troops.
Declare attacks and resolve clashes, line by line, all the way to the Defense Stack.
Resolve end-of-turn effects and clear the battlefield.
Four nations and two support colors, one war.

Learn the rules in minutes and meet the cards of every nation.